#pragma once

#ifndef _PeakDistance_h_
#define _PeakDistance_h_

#include <wtypes.h>

namespace MyGame {

struct PeakDistance {
public:
    PeakDistance(void);
    PeakDistance(UINT id, FLOAT distance);
    FLOAT Distance;
    UINT Id;
    static bool Compare(PeakDistance p1, PeakDistance p2);
};

}

#endif
